

If you are responsible for one of the above issues.

You might get a couple of hits on a very large creature (e.g., a dragon), though, if it stands still long enough.ĮDIT (2014-July-3): Turns out there is space travel involved. Where's the space travel? Also, your orbital bombardment is basically rubbish. In return you get some awfully powerful "crossbows" and a ton of loot. The new centurions are dangerous, but due to dungeon layout and pathfinding issues, they frequently get stuck, meaning you can take your time taking them down quite safely from a distance. In Elder Scrolls style, you are put through a basically linear dungeon crawl, and compelled to go deeper by the story that unfolds through snippets of texts you find here and there. Most of it is just another dwemer ruin, but there are some nice vistas and visually interesting locations. In the end, this mod is just a dungeon crawl. Even without, however, there isn't really any space travel involved. For those who are averse to sci-fi in their Elder Scrolls, then this provides a comforting transition. Aethernautics tries very hard to be lore-friendly-ish, including confounding dwemer-ish like texts.
